![]() In For the worthy (Desktop, Console and Mobile versions) worlds, The Destroyer has 100 body segments (102 in total), and each segment is bigger.The Destroyer is extremely long, measuring 82 segments including head and tail, or 239 tiles in length.When The Destroyer is off-screen, it can move around freely, even without blocks, similarly to a Wyvern.In Expert Mode (Desktop, Console and Mobile versions), the Golden Shower can only deal 75% base damage to the Destroyer and its Probes.However, if the Wall of Flesh has not been defeated, Plantera's Bulbs will not start spawning. It is possible to summon a mechanical boss pre-Hardmode if the summoning item is brought in from another world.In a Get fixed boi (Desktop, Console and Mobile versions) world, the player cannot summon the mechanical bosses separately, they have to summon the Mechdusa instead.However, summoning a mechanical boss using one of the summon items will cancel out the Lantern Night, just like any other boss summon. A Lantern Night (Desktop, Console and Mobile versions) occurring will prevent a mechanical boss from naturally spawning.An Eye of Cthulhu naturally spawning will take precedence over a mechanical boss naturally spawning.Once one of them has been defeated, the remaining two have a resulting 1/20 (5%) chance of spawning naturally, and after defeating the second one, the last one has the full chance of 1/10 (10%). With the 1/10 (10%) chance of spawning naturally at dusk, the resulting chance for each mechanical boss is initially 1/30 (3.33%).Being in a layer lower than the Surface at that moment, or, in singleplayer, exiting the world during that timespan, will prevent the boss from spawning naturally. When spawning naturally, a mechanical boss spawns exactly 81 in-game minutes (at 8:51 PM) after the status message has appeared.This content is transcluded from Mechanical bosses § Notes. Probes do not die when the boss dies, so they may have to be killed even after The Destroyer has been defeated. Probes never return to the main body, and despawn if the player gets too far away or dies, unlike The Destroyer, which follows the player until either one dies. They fire with moderate accuracy, able to reliably hit a stationary player. Probes will fly towards the player, attempting to maintain a distance while occasionally moving into melee range. The red light goes out when it releases the Probe, and it will not release another Probe afterwards. Ī segment has a 1/25 (4%) chance to release a Probe whenever it is damaged. It releases flying Probes from its body that fire Pink Lasers which deal 50 / 88 / 132 damage.It fires Death Lasers from its segments which deal 44 / 72 / 108 damage.In addition, The Destroyer performs the following attacks: It also attempts to surround the player, and if the player is too close to the ground it can succeed. It has limited mobility when fully in the air, requiring blocks or platforms to "burrow" through. The Destroyer leaps from the ground and attempts to ram the player. ![]() It despawns by quickly traveling underground until off-screen. It follows the player from any distance, and will only despawn if the player dies or if dawn comes (4:30 AM). The Destroyer spawns coiled up, like most worm enemies, and immediately uncoils and moves toward the player. When Otherworldly music (Desktop, Console and Mobile versions) is enabled, the track Boss 2 (Otherworldly) (Otherworldly).mp3 will play instead. While The Destroyer is alive, the music Boss 3 will play. The Destroyer must be killed before dawn, otherwise it flees and despawns. Probes can be killed individually once detached, and never return to The Destroyer. The red-lit segments contain a Probe, which is an independent flying enemy that is launched periodically as the boss takes damage and also fires lasers. If spawning this way, its arrival is announced by the status message " You feel vibrations from deep below.".Įach of The Destroyer's segments fires lasers at the player. It also has a 1/10 (10%) chance to spawn naturally at dusk once a Demon or Crimson Altar has been destroyed, as long as it has not yet been defeated at least once in the current world. The Destroyer can be summoned manually using a Mechanical Worm at night (7:30 PM to 4:30 AM). Like other worms, The Destroyer takes increased damage from attacks that damage multiple segments at once. ![]() Although it appears to be similarly made up of many segments, individual segments cannot die, and The Destroyer will not split apart into multiple entities its segments share a singular health pool. Like the Eater of Worlds, it is a very large worm. The Destroyer is a Hardmode mechanical boss which is essentially a more difficult version of the Eater of Worlds. For the painting, see The Destroyer (item).
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